This week I managed to get the hang of using a unity particle system for all the bullets by using the Emit() method of the ParticleEmitter. That will ensure just one draw call for all the bullets in my scene.
I have also made a Turret to focus on a target and start shooting at it. I also tried doing a prediction method that takes into consideration the distance and speed of the vehicle. I will need to add also into consideration the bullet's speed.
For Next week:
- re-add the enemies and make them shoot at the player
- optimize the textured enemies to use an unparented bones system (read this somewhere to minimize draw calls in unity)
- buy unity license
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