Tuesday, December 15, 2009

Xmas tree - gamedev analogy

Today I was assembling our new christmas tree, when I started comparing the process with developing a game.

When you start assembling the tree you first put in place the base, then the pillars where you will start hooking in the branches layer by layer.
Well, even in gamedev we have to make the skeleton, some basic engine where you can start building a prototype, feature by feature.

Then comes in the decorations, tinsel, lights and the star at the top of the tree. Even in gamedev you have polishing, polishing, polishing, and even more... you guessed it... POLISHING! It's those small details that make a christmas tree look great. That also counts for games (anything really)

Best wishes to all.

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