On the iPhone SDK we don't have the glu utility library, so there is no glu functions. The gluLookAt is a very helpful function for conceptualizing a camera. I needed the same behavior since I needed to add some depth. So no more glOrthof, but glFrustumf did not cut it.
After googling a bit I found some gluLookAt implementation which is working wonders.
1 comment:
Thanks for the link to the gluLookAt implementation. I can't seem to get it working correctly, do you have some sample code showing how you got it to work?
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